This week we focused on land classification by creating our own classified map for a portion of Pascagoula, MS. We were provided an aerial image and had to create a polygon layer representing the different land use/land cover classifications using the Anderson system down to a level 2 classification. I accomplished this by creating a new featuring class and drawing polygons based on the pixels in the image. I used a few extra tools like the clipping tool to help ensure each area had it's own stand alone polygon with no overlapping shapes. I then noted which class the polygon was in the attribute table and visualized the different classes using a color code.
| Behold: my land classification map in all it's glory! |
To check the accuracy of our classification, I generated 30 random points across the area of the image. I copied the coordinates for each point and compared these to the locations in Google Maps. The resolution of the aerial imagery, combined with the street view feature, allowed for a better assessment of these points to see if my classification was correct. I calculate a simple accuracy of 80% of the points were classed correctly.
The worst class was 43 Mixed Forest Land. All of these would have been better classed as 41 Deciduous Forest Land. When determining the classes originally, I decided to use the mixed class because I couldn't determine the type of trees. However, Google showed me mostly deciduous so all should really be reclassed as such. Many of the errors were the result of not drawing the boundary in the exact place, or lumping resources into the surrounding class (like forest into residential, or residential into commercial). I interpreted the instructions to not get too granular with the classifications, so my lumping proved to cause some errors!
In general, this was a really interesting exercise. When I started, I though it was going to be the most tedious thing ever - drawing all of these polygons! But the snapping tool made the entire process go really fast once I had a few polygons on the map. The randomly generated points for checking accuracy were interesting. It really became a bit of the luck of the draw if I ended up with a point that was inaccurate. I can see why folks debate how many points you need to check, and how to distribute these over the project area. And in the end, you may still miss something. But you can't check every pixel and coordinate!


